Small City: Zdin Wëdia Hadfow

Zdin Wëdia Hadfow

Zdin Wëdia Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceWǟlwu Moot
RegionQüeöm Zendlo̠w Holt
Founded1474
Community LeaderLord Fyesí
Area14 km2 (5 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation2032 m (6666 ft)
Average Yearly Precipitation192 cm/y (75 in/y)
Population3338
Population Density238 people per km2 (667 people per mi2)
Town AuraNecromancy
Naming
Native nameZdin Wëdia Hadfow
Pronunciation/zdin/ /ˈwɛdja/
Direct Translation[light blue] [arrow (sign)]
Translation[Not Yet Translated]

Zdin Wëdia Hadfow (/zdin/ /ˈwɛdja/ [light blue] [arrow (sign)]) is a subtropical Small City located in the Wǟlwu Moot of the Rosid.

The name Zdin Wëdia Hadfow is derived from the Goblin language, as Zdin Wëdia Hadfow was founded by Qheliha, who was culturaly Wood Elf.

Climate

Zdin Wëdia Hadfow has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cool 13°C (55°F) and its average temperature during the winter being a cold 5°C (41°F). Zdin Wëdia Hadfow receives an average of 192 cm/y (75 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zdin Wëdia Hadfow covers an area of nearly 14 km2 (5 mi2), and an average elevation of 2032 m (6666 ft) above sea level.

Overview

Zdin Wëdia Hadfow was founded durring the late 16th century in spring of the year 1474, by Qheliha. The establishment of Zdin Wëdia Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Zdin Wëdia Hadfow which required millitary assistance exterminate before the community could finish being built.

Zdin Wëdia Hadfow was built using the conventions of Wood Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Zdin Wëdia Hadfow is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Zdin Wëdia Hadfow is buildings are arranged within a network of narrow cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The city's somewhat suffishent have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Zdin Wëdia Hadfow shows Zdin Wëdia Hadfow as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Zdin Wëdia Hadfow places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Zdin Wëdia Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zdin Wëdia Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zdin Wëdia Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zdin Wëdia Hadfow's parks.

Zdin Wëdia Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zdin Wëdia Hadfow.

Zdin Wëdia Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zdin Wëdia Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zdin Wëdia Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zdin Wëdia Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zdin Wëdia Hadfow's public wards, blessings, and other arcane systems.

Zdin Wëdia Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Zdin Wëdia Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zdin Wëdia Hadfow's natural decorations nor waterways.

Zdin Wëdia Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zdin Wëdia Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zdin Wëdia Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zdin Wëdia Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Zdin Wëdia Hadfow tiny harmless tornadoes plague the town.

The Leshy, Leaf near Zdin Wëdia Hadfow are known to be almost tame, such that they can be put to domestic use.

Zdin Wëdia Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Abjuration energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 9
  • Farm Laborer: 19
  • Hunters: 12
  • Milk Maids: 9
  • Ranchers: 4
  • Ranch Hands: 8
  • Shepherds: 8
    • Farmland: 13518 m2
    • Cattle and Similar Creatures: 834
    • Poultry: 10014
    • Swine: 667
    • Sheep: 33
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 333

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 8
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 7
  • Candlemakers: 12
  • Carpenters: 9
  • Clothmakers: 8
  • Coach and Harness Makers: 3
  • Coopers: 7
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 7
  • Farrier: 19
  • Furriers: 2
  • Glassworkers: 11
  • Gunsmiths: 6
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 8
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 12
  • Tailors: 17
  • Tanners: 4
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 9
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 7
  • Chandlers: 7
  • Chicken Butchers: 9
  • Entrepreneurs: 3
  • Fine Clothiers: 8
  • Fishmongers: 7
  • Florists: 2
  • Potion Sellers: 5
  • Resellers: 13
  • Spice Merchants: 4
  • Wine-sellers: 7
  • Wheelwright: 4
  • Woodsellers: 3

Service workers

  • Bakers: 15
  • Barbers: 18
  • Coachmen: 4
  • Cooks: 17
  • Doctors: 6
  • Gamekeepers: 5
  • Grooms: 2
  • Hairdressers: 12
  • Healers: 8
  • Housekeepers: 9
  • Housemaids: 16
  • House Stewards: 9
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 11
  • Nursery Maids: 6
  • Pastrycooks: 11
  • Restaurateur: 12
  • Tavern Keepers: 12

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 7
  • Long Haul Couriers: 7
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 9
  • Millers: 7
  • Miners: 7
  • Oilmen and Polishers: 5
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 11
  • Sugar Refiners: 1
  • Tosher: 5
  • Warehousemen: 12
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 10

Skilled Laborers

  • Accountants: 4
  • Alchemist: 5
  • Clerk: 6
  • Dentists: 3
  • Educators: 9
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 7
  • Fixers: 3
  • Kami Clerk: 6
  • Landlords: 6
  • Lawyers: 4
  • Legend Keepers: 5
  • Militia Officers: 30
  • Monks, Monastic: 10
  • Monks, Civic: 10
  • Historian, Oral: 7
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 8
  • Priests: 13
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 4
  • Spiritualist: 6
  • Slayers: 1
  • Storytellers: 13
  • Military Officers: 11

Cottage Industries

  • Brewers: 9
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 11
  • Needleworkers: 10
  • Potters: 5
  • Preserve Makers: 9
  • Quilters: 4
  • Seamsters: 16
  • Spinners: 9
  • Tinker: 3
  • Weaver: 8

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 9
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 11
  • Writers: 10

Produce Industries

  • Butter Churners: 11
  • Canners: 9
  • Cheesmakers: 10
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 7

1167 of Zdin Wëdia Hadfow's population work within a Foundational Occupation.

2038 of Zdin Wëdia Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 133 (4%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Zdin Wëdia Hadfow is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a codex of Chronomancy, an a codex imbued with great amounts of Chronomancy energies was created near Zdin Wëdia Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History